Rage Smith Guide 1. Introduction 2. Stat placement 3. Equipment: ARMOR 4. Equipment: WEAPONS 5. Equipment: RINGS 6. Equipment: NECKLACES 7. Game Role 8. Fighting: -Archers -Blacksmiths -Swordsmen -Ninjas -Mages 9. Author/Credits 10. Legal Stuff 1.INTRODUCTION When you’re new to the world of Rakion, you start out by creating a character. Many people make blacksmiths with the idea of "I will be the tank and own everyone with my 1337 brute strength!11". What many people don’t realize, is that if perfected, you can make a blacksmith into a "ninjasmith" of sorts. When you place stats in the right categories you can make your smith into a deadly pvp (player vs player) character. In the end it's not the team with the best golem killing ability. It's the team with the best teamwork and player vs player skills that will come out on top. 2.STAT PLACEMENT If you’re looking into building a rage smith having a power card is a necessity. Ill start out with stats placement up to level 16. You want to start out by adding stat points to basic hit and attack speed (1basic hit, 2 attack speed). Basic Hit---Attack Speed level 2 1 2 level 3 1 2 level etc... If you follow this pattern you will have 15 stat point on basic hit and 30 on attack speed. NOTE:If you use power user stat points on your smith use the same adding ratio as when you level up. Assuming you didn’t use power user points on your blacksmith, you have two options at this point. You can either continue the same stat adding pattern or you can mix it up a little. Basic Hit---Attack Speed level 17 1 2 level 18 2 1 level 19 2 1 level etc... You can add all your stats to attack speed, but realize your basic hits will be relatively weak. If you continue this pattern, at level 33 you will have both basic hit and attack speed maxed out. After that putt all your stat points into move speed until around 35 (give or take). Again, You can add all your points to move speed after 35, but I suggest you add points to move speed and armor using the same ratio as basic hit to attack speed. 3.ARMOR When building a rage smith you must always think about the stats an item gives you. You obviously want to stay away from items with -attack and move speed as much as possible unless the item is very important ie: level 21 armor. Never get the mercenary armor. Wait until you are a level 11 to get the level 11 armor (not neccesary, but it helps with your health and defence. Do not get the level 14 armor. It's much too expensive. Save that money for other items, or get the level 21 armor. IMPORTANT:Do not get the level 21 Helmet. It's a huge waste of money. Wait until level 25, where you can get the waclock helmet for a very reasonable price. NOTE: The waclock body is optional. It doesnt take speed away like th level 21 body armor, but it's much weaker. 4.WEAPONS Do not get the mercenary weapons. Wait until your a level 11 to get the level 11 basic hit weapon(not the range weapon). Do not waste your money on the level 14 basic hit weapon (it wont help a rage smith). Sell your basic hit weapon when you reach level 20 and replace it with the level 20 basic hit weapon. At level 21 you have the option to get the range weapon. It's not mandatory but it does help should you decide to fight with ranged combat. At level 25 sell you level 20 weapon and buy the waclock basic hit weapon, but not the ranged weapon. At level 28 sell your waclock weapon (optional) to get to get the level 28 weapon. After much playing you'll reach level 33. Sell both your ranged weapon and basic hit weapon to get the Dawnknight weapons. These are the most important weapons until level 51 (runet weapon). 5.RINGS You have many options when it comes to rings. At level 16 you can buy "tears level 4" rings which increase attack speed, move speed, and cell points. If you base much of your combat on summoning creatures, at level 10 get 3 Pain of Cell (POC) rings (8300 gold each). I suggest going with the POC rings because when you fight in high level games cells are a very influential part of the game (they give 4% cell point reduction each). If you do not focus much on cell creatures, promise rings that can be purchased at level 30 are very good. But these reduce move speed greatly, so to counter this, additional points should be added to move speed. Celline Red or Blue rings can also be very good. When it comes to rings, there is a lot of preference to it, choose what suits you best. 6.NECKLACES There are only 2 main options here (for cell creature users) of necklaces. The first is the POC necklace. It has a 25% cell point reduction. When combined with 3 POC rings and power user, you get 52% cell point reduction. The second option is the most expensive; two moons. This item gives 25% cell point reduction and +9 seconds of chaos time. If you’re a hardcore pvp player, and don’t care much about cell creatures, then you can either choose the magic keys or horn xe, both great necklaces for pvp characters. 7.GAME ROLE When playing on a team (any game type) your role is simple. Slowly take out the opposing team. Do not go for the golden golem unless there is no other choice. Try to single out 1 influential person on the other team and go after them until they die. Try not to through yourself head on into the middle of a large brawl. Instead, wait until someone gets separated from the pack then pounce on them (RAWWWRRR). 8.FIGHTING- Archers When fighting an archer one on one, make sure you stay as close to them as possible. As soon as they charge up to shoot an arrow at you, go to the side of them and pull a quick two hit combo. If your 1st hit doesn’t count, quickly jump out of the way to dodge the arrow flying out of the archers stomach (sorry...I had to ). If an archer is backing away from you try to cut them off by hitting behind them. The great thing about having attack speed is your attacks have much less delay, giving you time to attack then dodge or guard an incoming arrow immediately after. It also gives you the ability to creep past them a little bit, just enough to have your swing get around their block. Just watch out for the archer bug and you'll be fine. Blacksmiths Generally its very easy to fight other blacksmiths because you simply out do there attack and move speed. If you time it right, you can use your speed to an advantage. Right before they swing there hammer for the second time, its possible to perform a quick grab. This will take time to perfect. Just be cautious and pay attention to their fighting style and the fight is yours. It is best to consider yourself like a swordsman in this situation, remember that blacksmiths are often clumsy, they will leave you an opening at some point during the battle, take it. Swordsmen Swordsmen are tricky to fight one on one. They have the advantage of a 3 hit combo and some nice range in there attacks to boot. You want to be more defensive when fighting warriors. Just guard alot, and wait until you see an opening, then pull a quick 2 hit combo. They won't be expecting a speedy blacksmith and this may very easily be their downfall as their expectations of out-matching you with speed will end them up on the ground. Ninjas When fighting ninjas, never stand still. Ninjas are known for being quick, and having a deadly grab. Try jumping and moving from side to side a lot when fighting them to avoid being grabbed. Take them by surprise with your speedy hammer swings. With a good amount of basic hit, and a nice strategy you can take your ninja foe down (ninjas have the least amount of life and armor). But be wary, don't be clumsy and overzealous, you have to keep a keen eye for opportune moments. Mages When fighting mages, pay close attention to there fighting style. If a mage has great attack speed they can stun you, and then freeze you. They then jump back and ice you taking off a LARGE portion of your life and armor. Try only hitting when you know you can connect so they don’t rush up and grab you if you miss, then perform their wicked combo. Again, use your high speed to your advantage. It can be difficult to fight mages, but one of the most effective methods to fight them is surprisingly to charge your special often, and wait for a good chance to use it. This wards off mages that will block your swing and grab you, but be careful not to launch the special unless you can hit. Most times you go to charge, you won't get the opportunity, and will have to decharge without attacking, but be patient, the mage is bound to get too close. 9. AUTHOR/CREDITS Author: Ninj4 Rakion characters: RedNinj4, [BH]Ninj4, Batous4i E-mail: Red_Inchworm@yahoo.com Credits: I'd like to thank Jowy for editing this, you can check out our website at http://www.rakion-bh.com. 10. This article is authorized only to appear on http://www.bungeholes.com, and http://www.gamefaqs.com. Reproduction of this article in part or whole is strictly prohibited unless permission has been given from the author.